GLHF – pt 3: Kindness

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are taking a look at how manners are being taught and propagated among players, and the presence of kindness in competition.  If you like this article please feel free to check out the rest of the series: pt….

GLHF – pt. 2: Selfishness / Noncompetitive play

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are starting with a brand of manners that falls somewhere in the middle, which offers us a glimpse at both how players have fun for themselves, and how at times that can cost their teammates and /…

GLHF – pt 1: Sportsmanship in video games

In video games, sportsmanship can sometimes be hard to come by.  Online play creates an atmosphere of boldness behind anonymity, which simultaneously empowers shy, kindhearted players to feel safe seeking friends and allows villainous trolls to attack and lash out at everyone they meet. In this world of raging, bad manners, hate speech, and griefing, I have…

Mass Effect Andromeda: Sci-Fi immersion

Realism and humankind in the future Mass Effect is a franchise which examines science fiction with a sincere interest in representing how science and technology can shape culture and inform our understanding of what it means to have a successful and prosperous society in the future.  Mass Effect achieves this by presenting the player with the varied challenges…

Sci-fi game or Sci-fi wrapper: how many “sci-fi games” lack a sci-fi narrative

The magic of science Science fiction is one of my favorite themes within video games.  The tales of science and technology beyond our understanding is fascinating to me.  When speaking of technology and our comprehension of it, British science fiction writer Arthur C. Clarke famously noted “Any sufficiently advanced technology is indistinguishable from magic.”, an adage which…

Lucky Lark – pt 2: The Art of deception

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Lucky Lark – pt 1: The helpless & the raiders. In today’s article I’ll be discussing the development of my character Lark, and the process I went through in defining his playstyle. Perks Attack Dog – While Lark can seem like the selfish type,…

Lucky Lark – pt 1: The helpless & the raiders

I have been playing Fallout 4 ever since its release and have become obsessed with creating unique characters, as I tend to do with Bethesda games. Similar to my character builds in Skyrim: Pom Pom the Illusionist, Puck the Prospector,  Sandora the Shieldmaiden, Nicole the Traveling Merchant, & Bael the Thief, my Fallout 4 character builds will be exploring…

What it means to be Lucky in Fallout 4

What it means to be Lucky in Fallout 4 Of all the things one could consider themselves in the Fallout universe, intelligent, strong, agile, enduring, perceptive, and charismatic, the hardest thing to imagine one to be is lucky.  With the destruction of the war and the centuries of nuclear fallout wreaking havoc on the world and its…

Lucio: how going from an FPS to MOBA made him better

As I have written in the past, I love playing the support class in multiplayer games. You can read more about my views on the support class and MOBAs in my articles: Teemo Support: is support a class or a playstyle?, and Team Games: roles and respect. Something about providing protection and utility to a team fight is far…

Breath of the Wild: weapons, gear, and throwing spears

In the Legend of Zelda: Breath of the Wild, weaponry and shields come with the caveat of being destructible. The idea of destructible gear is not new to the Zelda franchise, with consumable items such as deku sticks being able to be used for both utility as torches and as weapons. However, it can be difficult…