As I have written in the past, I love playing the support class in multiplayer games. You can read more about my views on the support class and MOBAs in my articles: Teemo Support: is support a class or a playstyle?, and Team Games: roles and respect. Something about providing protection and utility to a team fight is far…
Month: March 2017
Breath of the Wild: weapons, gear, and throwing spears
In the Legend of Zelda: Breath of the Wild, weaponry and shields come with the caveat of being destructible. The idea of destructible gear is not new to the Zelda franchise, with consumable items such as deku sticks being able to be used for both utility as torches and as weapons. However, it can be difficult…
Breath of the Wild: growing knuckles
I am always intrigued by how developers conquer the game design challenge of traversal, how to make it fun, look fluid, and feel responsive. One of the most impactful game mechanics I have ever encountered came in the form of the climbing and glide mechanics introduced with the character of Knucklers in Sonic and Knuckles which I…
Clash Royale: hardcore strategy vs the cute army
Release and return When Clash Royale, the card battle game from Supercell came out March of last year my friends and I immediately began playing together. After a few months it seemed that the game had run its course, with several people from our group, me included, deciding to uninstall the game out of frustration…
GDC: a showcase of passions
This year was my third GDC (Game Developer’s Conference), and my first as an industry professional, all developers from amateurs to veterans are welcome to attend, but it can be a rather daunting space to navigate early on in one’s career. Who do I talk to? How do I network? How do I get a job? How do…
Ludology: a mysterious field in a familiar industry
My journey through the video game industry is one many can relate to. I have spent countless hours discussing the big plans each developer has for their career, and pondered the many ways we could find fulfilling work that allowed us to contribute our skills to the industry. Some wanted to be QA managers, others…