Nightcrawling: a reason to call the police in GTA

AI vs AI The game worlds the Grand Theft Auto franchise create are incredible, but not because of the experiences the player gets from their big selling point mechanics like shooting, driving, and exploration.  These have been mimicked ad infinitum by other open world adventure / sandbox games within the genre, the thing that distinguishes…

First person mountain biking: the go pro experience

First person mode at first glance When Rockstar Games made the announcement that their remastered version of Grand Theft Auto 5 for the next generation of consoles would include a first person camera view, it seemed like gimmick.  The power of GTA thus far had come from its focus on being a solid third person action adventure…

On the run: what GTA and tag have in common

You’re it! Running away from the police in Grand Theft Auto touches on the player’s nostalgic attachment to the childhood game of hide and seek tag.  Running while being chased in a game triggers the fight or flight response in humans in a unique way; since it is framed in the context of a game…

Helicopter free fall: catching an aircraft with a golden eye

When skydiving isn’t enough As I explored in my article Stunts & tricks: immergent gameplay and intrinsic rewards , open world games reward the player with sandboxes for them to set up and pull off crazy stunts. The skydiving system within Just Cause 3 has had a major overhaul, and with the inclusion of the wingsuit, the…