Lucky Lark – pt 2: The Art of deception

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Lucky Lark – pt 1: The helpless & the raiders. In today’s article I’ll be discussing the development of my character Lark, and the process I went through in defining his playstyle. Perks Attack Dog – While Lark can seem like the selfish type,…

Lucky Lark – pt 1: The helpless & the raiders

I have been playing Fallout 4 ever since its release and have become obsessed with creating unique characters, as I tend to do with Bethesda games. Similar to my character builds in Skyrim: Pom Pom the Illusionist, Puck the Prospector,  Sandora the Shieldmaiden, Nicole the Traveling Merchant, & Bael the Thief, my Fallout 4 character builds will be exploring…

What it means to be Lucky in Fallout 4

What it means to be Lucky in Fallout 4 Of all the things one could consider themselves in the Fallout universe, intelligent, strong, agile, enduring, perceptive, and charismatic, the hardest thing to imagine one to be is lucky.  With the destruction of the war and the centuries of nuclear fallout wreaking havoc on the world and its…

Roleplaying: shaped by the game or the player?

My friends and I were talking about my character builds the other day, and they said they found it intriguing that I was working on the different characters’ motivations. They asked me if how I build and play my characters was shaped by the game or a reflection of myself?  That question got me thinking, before I…

Scribe Michael – pt 2: Righteous Authority & Quartermastery

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Scribe Michael – pt 1: Brotherhood without the steel. In today’s article I’ll be discussing the development of my character Michael, and the process I went through in defining his playstyle. Perks Science – Michael will expand upon his engineering skill with the knowledge he gains…

Scribe Michael – pt 1: Brotherhood without the steel

I have been playing Fallout 4 ever since its release and have become obsessed with creating unique characters, as I tend to do with Bethesda games. Similar to my character builds in Skyrim; Pom Pom the Illusionist, Puck the Prospector,  Sandora the Shieldmaiden, Nicole the Traveling Merchant, & Bael the Thief,  my Fallout 4 character builds will be…

Bael the Thief – part 2: prisoner practice

Step forward prisoner! After concluding that to be a noble thief I would have to follow the path of a redemption story in my article, Heroic Thief: the process of making a villain a hero, I decided that the opening leg of Bael’s path to righteousness would have to include a descent into darkness.  I had…

Bael the Thief – part 1: Inspiration

This is the fifth of many character articles I will be producing about my own personal character builds in Skyrim; today I’m introducing Bael the Thief. Sticky fingers As I have stated in my past character articles, it’s difficult for me to roleplay as a dishonest or immoral character.  I enjoy the feeling that comes from being honorable, doing what…

Nicole the Traveling Merchant – part 2: Practice

I wrote about my inspiration for a traveling merchant character within Skyrim in my character article Nicole the Traveling Merchant – part 1: Inspiration. In today’s article I’m talking about the development of my character Nicole, and the process I went through in defining her playstyle. The dangers of picking flowers As I ventured out into the wilderness with…

All or nothing affinity: Why NPC interactions are broken

In roleplaying games conversation trees, and dialogue options open up a world of character expression and interaction with the non player characters.  Whether it is as simple as talking to a bartender to tap into the rumors floating about town, or diving deep into the history of a companion to learn their motivations for joining you…

Consumed by the Commonwealth: Resistance is futile

Resisting the fallout During my first full playthrough of Fallout 4, which you can read more about in my article The world that he wants: the aftermath of siding with Shaun, I focused on being a morally good character, but there is a disconnect that comes from trying to maintain a goody two shoes outlook…