Lucky Lark – pt 1: The helpless & the raiders

I have been playing Fallout 4 ever since its release and have become obsessed with creating unique characters, as I tend to do with Bethesda games. Similar to my character builds in Skyrim: Pom Pom the Illusionist, Puck the Prospector,  Sandora the Shieldmaiden, Nicole the Traveling Merchant, & Bael the Thief, my Fallout 4 character builds will be exploring…

What it means to be Lucky in Fallout 4

What it means to be Lucky in Fallout 4 Of all the things one could consider themselves in the Fallout universe, intelligent, strong, agile, enduring, perceptive, and charismatic, the hardest thing to imagine one to be is lucky.  With the destruction of the war and the centuries of nuclear fallout wreaking havoc on the world and its…

Lucio: how going from an FPS to MOBA made him better

As I have written in the past, I love playing the support class in multiplayer games. You can read more about my views on the support class and MOBAs in my articles: Teemo Support: is support a class or a playstyle?, and Team Games: roles and respect. Something about providing protection and utility to a team fight is far…

Breath of the Wild: weapons, gear, and throwing spears

In the Legend of Zelda: Breath of the Wild, weaponry and shields come with the caveat of being destructible. The idea of destructible gear is not new to the Zelda franchise, with consumable items such as deku sticks being able to be used for both utility as torches and as weapons. However, it can be difficult…

 Breath of the Wild: growing knuckles 

I am always intrigued by how developers conquer the game design challenge of traversal, how to make it fun, look fluid, and feel responsive. One of the most impactful game mechanics I have ever encountered came in the form of the climbing and glide mechanics introduced with the character of Knucklers in Sonic and Knuckles which I…

Clash Royale: hardcore strategy vs the cute army

Release and return When Clash Royale, the card battle game from Supercell came out March of last year my friends and I immediately began playing together. After a few months it seemed that the game had run its course, with several people from our group, me included, deciding to uninstall the game out of frustration…

GDC: a showcase of passions

This year was my third GDC (Game Developer’s Conference), and my first as an industry professional, all developers from amateurs to veterans are welcome to attend, but it can be a rather daunting space to navigate early on in one’s career. Who do I talk to? How do I network? How do I get a job? How do…

Ludology: a mysterious field in a familiar industry

My journey through the video game industry is one many can relate to. I have spent countless hours discussing the big plans each developer has for their career, and pondered the many ways we could find fulfilling work that allowed us to contribute our skills to the industry. Some wanted to be QA managers, others…

Roleplaying: shaped by the game or the player?

My friends and I were talking about my character builds the other day, and they said they found it intriguing that I was working on the different characters’ motivations. They asked me if how I build and play my characters was shaped by the game or a reflection of myself?  That question got me thinking, before I…

Scribe Michael – pt 2: Righteous Authority & Quartermastery

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Scribe Michael – pt 1: Brotherhood without the steel. In today’s article I’ll be discussing the development of my character Michael, and the process I went through in defining his playstyle. Perks Science – Michael will expand upon his engineering skill with the knowledge he gains…

Super Smash Bros.: A showcase of Nintendo’s mechanics

Nintendo has created a cornucopia of characters and game worlds in their decades of game development. Each representing a different genre including: adventure with the Mario & Pokémon franchise, high fantasy with Zelda & Kid Icarus, sci-fi with Star Fox and Metroid, and beyond. Each unique character has allowed Nintendo to explore a vast variety of game…

Who brought the Wii U?: playing games with coworkers

One of the awesome benefits of working within the video game industry is that you and all your coworkers share a passion for gaming. Impromptu gaming tournaments on lunch breaks are par for the course.  Some of the best memories and friendships have been forged in competitive and cooperative play, whether playing Counter Strike in…