Breath of the Wild: growing knuckles 

I am always intrigued by how developers conquer the game design challenge of traversal, how to make it fun, look fluid, and feel responsive. One of the most impactful game mechanics I have ever encountered came in the form of the climbing and glide mechanics introduced with the character of Knucklers in Sonic and Knuckles which I…

Clash Royale: hardcore strategy vs the cute army

Release and return When Clash Royale, the card battle game from Supercell came out March of last year my friends and I immediately began playing together. After a few months it seemed that the game had run its course, with several people from our group, me included, deciding to uninstall the game out of frustration…

GDC: a showcase of passions

This year was my third GDC (Game Developer’s Conference), and my first as an industry professional, all developers from amateurs to veterans are welcome to attend, but it can be a rather daunting space to navigate early on in one’s career. Who do I talk to? How do I network? How do I get a job? How do…

Ludology: a mysterious field in a familiar industry

My journey through the video game industry is one many can relate to. I have spent countless hours discussing the big plans each developer has for their career, and pondered the many ways we could find fulfilling work that allowed us to contribute our skills to the industry. Some wanted to be QA managers, others…

Roleplaying: shaped by the game or the player?

My friends and I were talking about my character builds the other day, and they said they found it intriguing that I was working on the different characters’ motivations. They asked me if how I build and play my characters was shaped by the game or a reflection of myself?  That question got me thinking, before I…

Scribe Michael – pt 2: Righteous Authority & Quartermastery

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Scribe Michael – pt 1: Brotherhood without the steel. In today’s article I’ll be discussing the development of my character Michael, and the process I went through in defining his playstyle. Perks Science – Michael will expand upon his engineering skill with the knowledge he gains…

Super Smash Bros.: A showcase of Nintendo’s mechanics

Nintendo has created a cornucopia of characters and game worlds in their decades of game development. Each representing a different genre including: adventure with the Mario & Pokémon franchise, high fantasy with Zelda & Kid Icarus, sci-fi with Star Fox and Metroid, and beyond. Each unique character has allowed Nintendo to explore a vast variety of game…

Who brought the Wii U?: playing games with coworkers

One of the awesome benefits of working within the video game industry is that you and all your coworkers share a passion for gaming. Impromptu gaming tournaments on lunch breaks are par for the course.  Some of the best memories and friendships have been forged in competitive and cooperative play, whether playing Counter Strike in…

The Super Bowl: commercializing a sport

American Football  The game of American football has come a long way from its origins as a game played between colleges in the late 1800’s, inspired by the fusion of rugby and soccer gameplay it developed as an independent sport and soon became the game we all know and love today. When watching the pinnacle of American sports, Super…

Angry Birds Transformers: physics birds in disguise

When I first saw an ad for Angry Birds Transformers I immediately thought it was a hoax. We all know the type, ones that show us Starcraft screenshots and claim to be an addicting space game, when they’re actually just boring combat builders released yesterday with 2 reviews saying they weren’t what the ads showed….

Scribe Michael – pt 1: Brotherhood without the steel

I have been playing Fallout 4 ever since its release and have become obsessed with creating unique characters, as I tend to do with Bethesda games. Similar to my character builds in Skyrim; Pom Pom the Illusionist, Puck the Prospector,  Sandora the Shieldmaiden, Nicole the Traveling Merchant, & Bael the Thief,  my Fallout 4 character builds will be…

Cheater pt 3: Exploits

The act of cheating in games stems from the desire to get away with doing what one knows is against the rules.  While not always malicious, it is always for the player’s advantage through a deception or trick.  In my three part series Cheater (part 1, part 2), I am exploring the ways gaming culture has…