Nicole the Traveling Merchant – part 1: inspiration

This is the fourth of many character articles I will be producing about my own personal character builds in Skyrim; today I’m introducing Nicole the Traveling Merchant. Picking flowers, staying out of trouble (Nicole, gathering alchemy ingredients along her travels) As I was playing through Skyrim I asked my girlfriend what she would be doing in the midst of all…

Sandora the Shieldmaiden – part 1: Inspiration

This is the third of many character articles I will be producing about my own personal character builds in Skyrim; today I’m introducing Sandora the Shieldmaiden. Uthgerd’s best friend I have played through the beginning levels of Skyrim countless times, I acquire followers in a fairly regular pattern starting with Faendal or Sven in Riverwood and then switching to…

Pom Pom the Illusionist – part 2: Practice

I wrote about my return to Skyrim in my character article Pom Pom the Illusionist – part 1: Inspiration.  In today’s article I expand upon the development of my character Pom Pom, and the process I went through in defining her playstyle. Old habits During my initial leveling stages with Pom Pom, I used Fury from the Illusion…

Turtling: the fearful, the arrogant, and the lucky

Within RTS games there is a strategy known as turtling; in which the player builds a formidable base and waits for their opponent’s assault.  The idea is that when the player has survived the onslaught of their opponent’s aggression the player can then easily counter attack while their enemy is busy rebuilding their army.  However,…

League of War: Mercenaries: squad building done right

League of War: Mercenaries, developed by MunkyFun Inc., lured me in with it’s 3D models and 3D combat space, I saw tanks, infantrymen, and helicopters all fighting on a battlefield together.  It actually looked like the combat so many other games such as Mobile Strike promise in their ads but fail to deliver in gameplay. The…

Playing pretend: attire’s role in roleplaying:

Within roleplaying games players are asked to adopt the morality, views, and emotions of the character they play.  Along the progression of their character they make choices that help define the direction their character develops.  One important aspect of how the player attaches to their character is the gear the character uses.  Are they dressed…

Unit composition: cheesing, high tech, and bioballs

Unit composition is a critical element of a player’s strategy when playing games which feature fighting among armies. What units the player will develop depends on the enemy they will face as well the player’s unique playstyle. In RTS (real-time strategy) games such as the Starcraft franchise the player creates units with different roles and upgrades them to create…

The little AI probe that could: persistence in the face of failure

Within games, artificial intelligence opponents can teach us a lot about the folly of human behavior due to our emotions and a spiraling defeatist mindset. The computer only calculates the likelihood of victory, the risks involved, and always keeps their eye on the prize. This determination and commitment to their goal is astounding to observe….

Jenga: a lesson in structural integrity 

Learning fundamental scientific concepts is often a matter of intense study, where principles are memorized and tested against in experiments to observe them in action. Few experiments create as lasting a memory on the pupil as the analogue game Jenga!.  The games begins with a balanced and stable structure, which players must remove blocks from…