Tow Up, Snow Down: Challenge

Tow to the top In Just Cause 2, I loved finding a powerful helicopter and towing my favorite dune buggy up to a clear mountain pass and riding it down the mountain.  In Just Cause 3 I kept this tradition alive and have made it into a challenge. Tow up, Snow down: Challenge (Just Cause 3) …

Wanted Train: Challenge

Catch that train! In one of GTA V’s most exciting moments Trevor is forced into an action sequence that culminates with him jumping a motorcycle onto a train and riding it across the train cars.  This sequence is set up as a challenge for the player but ultimately has some scripted areas to make the flow…

Nightcrawler: challenge

I wrote about the fun of Nightcrawling in GTA 5, in my article Nightcrawling: a reason to call the police in GTA. In this article I am presenting you all with a Nightcrawling challenge. It’s great entertainment for pass-and-play GTA sessions with your friends. Let me know if you tried it out.  Did you modify the rules to better suit…

First person mountain biking: challenge 

I wrote about the fun of riding a bike in the first person camera in GTA 5, in my article First person mountain biking: the go pro experience. In this article I am presenting you all with a mountain biking challenge with a twist. It’s great entertainment for pass-and-play GTA sessions with your friends. Let me know if…

On the run: challenge

I wrote about the motivation and reasons why it is so fun to evade the police in GTA in my article On the run: what GTA an hide & seek tag have in common. In this article I am presenting you all with two escape challenges. They’re great entertainment for pass-and-play GTA sessions with your friends. Let…

Helicopter free fall: catching an aircraft with a golden eye

When skydiving isn’t enough As I explored in my article Stunts & tricks: immergent gameplay and intrinsic rewards , open world games reward the player with sandboxes for them to set up and pull off crazy stunts. The skydiving system within Just Cause 3 has had a major overhaul, and with the inclusion of the wingsuit, the…

Minesweeper: smiling in the face of fear

Minesweeper, being featured as part of the games that came with the 1990’s Windows operating system, became a cultural point of reference for early desktop computer gaming. People enjoyed the quick paced gameplay, which served as a fun distraction from the seriousness of using a computer for work purposes. However, hidden within the simplicity of the game, clicking…

Stunts & tricks: emergent gameplay and intrinsic rewards

When a player gains mastery of a game’s mechanics they often seek to express said mastery through the manipulation of mechanics to produce an exciting result. Stunts and tricks within games, that are not intended as the focus of gameplay, are known as immergent gameplay.  Immergent gameplay stems from a mechanical or environmental system that…