Escaping prison: system analysis and strategic planning

As I discussed in my articles Bael the Thief – part 2: prisoner practice, and Heroic Thief: the process of making a villain a hero, part of taking my thief character build and story, and ascending them past being a petty criminal is the process of allowing him to fall and then redeem himself. As such, and important component…

Bael the Thief – part 2: prisoner practice

Step forward prisoner! After concluding that to be a noble thief I would have to follow the path of a redemption story in my article, Heroic Thief: the process of making a villain a hero, I decided that the opening leg of Bael’s path to righteousness would have to include a descent into darkness.  I had…

Smashy Road: essence of GTA

The Grand Theft Auto franchise has set the standard for open world games; with extreme attention paid to delivering compelling driving systems and exciting chase sequences. The persistent police AI units provide the player with a foil for their most impressive police chases and escapes. After the success of GTA 1 & 2, the franchise…

On the run: challenge

I wrote about the motivation and reasons why it is so fun to evade the police in GTA in my article On the run: what GTA an hide & seek tag have in common. In this article I am presenting you all with two escape challenges. They’re great entertainment for pass-and-play GTA sessions with your friends. Let…

On the run: what GTA and tag have in common

You’re it! Running away from the police in Grand Theft Auto touches on the player’s nostalgic attachment to the childhood game of hide and seek tag.  Running while being chased in a game triggers the fight or flight response in humans in a unique way; since it is framed in the context of a game…