GLHF – pt 8: Sadness & Defeat

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are taking a look at how mentality and a defeatist state of mind can have severe impact on a player and their team’s performance, specifically within the context of the MOBA League of Legends. If you like…

The Wolf Among Us: being brave and kind

In narrative games I typically try to steer more towards being kind and diplomatic, yet The Wolf Among Us makes it clear that being nice is a luxury the player cannot afford via a world with dire consequences for not getting to the truth in time. Its timed dialogue selection sequences force the player to be decisive…

To continue or start over: reacting to mistakes

Starting fresh There is something so exhilarating about starting a new game, everything is new, all the choices and cinematics have meaning. The world feels concrete and absolute due to our choices, yet we still wonder how things would be different if we had made a different choice, or gone a different path. Making a mistake and…

Consumed by the Commonwealth: Resistance is futile

Resisting the fallout During my first full playthrough of Fallout 4, which you can read more about in my article The world that he wants: the aftermath of siding with Shaun, I focused on being a morally good character, but there is a disconnect that comes from trying to maintain a goody two shoes outlook…

The world that he wants: the aftermath of siding with Shaun

*Spoiler alert, this article contains descriptions of the events after completing the main story line in Fallout 4.*    A wandering lab coat My time in the Commonwealth took me in many directions.  To complete my first playthrough I focused on roleplaying as a scientist, curious about the science behind the things I encountered in…

TerraGenesis: transforming failure into success

Building a world or just passing through? The immersiveness of TerraGenesis comes from the striking change that can be observed from transforming a world through gameplay.  The first moment you notice clouds after building an atmosphere for an entire day in real time.  Spotting water on the planet’s surface, carving out continents after a week of…

Turtling: the fearful, the arrogant, and the lucky

Within RTS games there is a strategy known as turtling; in which the player builds a formidable base and waits for their opponent’s assault.  The idea is that when the player has survived the onslaught of their opponent’s aggression the player can then easily counter attack while their enemy is busy rebuilding their army.  However,…

Skating just cause: the pitfalls of demos

Demos came into fashion at the end of the rental era for video games; where players would primarily figure out if they liked a game by going to their local video store and renting the game for a week.  Game companies began putting out demo discs within magazines to let players get a taste of…

Minesweeper: smiling in the face of fear

Minesweeper, being featured as part of the games that came with the 1990’s Windows operating system, became a cultural point of reference for early desktop computer gaming. People enjoyed the quick paced gameplay, which served as a fun distraction from the seriousness of using a computer for work purposes. However, hidden within the simplicity of the game, clicking…

The little AI probe that could: persistence in the face of failure

Within games, artificial intelligence opponents can teach us a lot about the folly of human behavior due to our emotions and a spiraling defeatist mindset. The computer only calculates the likelihood of victory, the risks involved, and always keeps their eye on the prize. This determination and commitment to their goal is astounding to observe….

Experimentation: gaining freedom from failure 

Experimentation is a core element of gameplay, it is what gets us from our skillset before a challenging level to what we are capable after completing it.  Failure grants us freedom if we can learn to see failure as we do in games; not as the end but as a new beginning.  Failure is an…