Sci-fi game or Sci-fi wrapper: how many “sci-fi games” lack a sci-fi narrative

The magic of science Science fiction is one of my favorite themes within video games.  The tales of science and technology beyond our understanding is fascinating to me.  When speaking of technology and our comprehension of it, British science fiction writer Arthur C. Clarke famously noted “Any sufficiently advanced technology is indistinguishable from magic.”, an adage which…

Lucky Lark – pt 2: The Art of deception

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Lucky Lark – pt 1: The helpless & the raiders. In today’s article I’ll be discussing the development of my character Lark, and the process I went through in defining his playstyle. Perks Attack Dog – While Lark can seem like the selfish type,…

What it means to be Lucky in Fallout 4

What it means to be Lucky in Fallout 4 Of all the things one could consider themselves in the Fallout universe, intelligent, strong, agile, enduring, perceptive, and charismatic, the hardest thing to imagine one to be is lucky.  With the destruction of the war and the centuries of nuclear fallout wreaking havoc on the world and its…

Roleplaying: shaped by the game or the player?

My friends and I were talking about my character builds the other day, and they said they found it intriguing that I was working on the different characters’ motivations. They asked me if how I build and play my characters was shaped by the game or a reflection of myself?  That question got me thinking, before I…

Scribe Michael – pt 2: Righteous Authority & Quartermastery

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Scribe Michael – pt 1: Brotherhood without the steel. In today’s article I’ll be discussing the development of my character Michael, and the process I went through in defining his playstyle. Perks Science – Michael will expand upon his engineering skill with the knowledge he gains…

Scribe Michael – pt 1: Brotherhood without the steel

I have been playing Fallout 4 ever since its release and have become obsessed with creating unique characters, as I tend to do with Bethesda games. Similar to my character builds in Skyrim; Pom Pom the Illusionist, Puck the Prospector,  Sandora the Shieldmaiden, Nicole the Traveling Merchant, & Bael the Thief,  my Fallout 4 character builds will be…

Insults vs Insights: how toxic talk hurts the video game community

Trash talk and competition When I was a young gamer, playing console games with the kids on my block, I remember we would play games against each other and talk trash. It was all in good fun and we would tease each other for an especially poor match.  In the match results for Goldeneye 007 multiplayer, I…

Consumed by the Commonwealth: Resistance is futile

Resisting the fallout During my first full playthrough of Fallout 4, which you can read more about in my article The world that he wants: the aftermath of siding with Shaun, I focused on being a morally good character, but there is a disconnect that comes from trying to maintain a goody two shoes outlook…

The world that he wants: the aftermath of siding with Shaun

*Spoiler alert, this article contains descriptions of the events after completing the main story line in Fallout 4.*    A wandering lab coat My time in the Commonwealth took me in many directions.  To complete my first playthrough I focused on roleplaying as a scientist, curious about the science behind the things I encountered in…

Lights, Camera, Dogmeat!: making Dogmeat the hero

A star is born Let’s be honest, Dogmeat is not a terribly efficient companion.  He’s kind of a bullet sponge, he certainly distracts the enemy, but beyond being a loud melee unit, albeit a charming one, he simply doesn’t do enough to make keeping him as your companion a worthwhile option. I’ll admit that I…

Playing pretend: attire’s role in roleplaying:

Within roleplaying games players are asked to adopt the morality, views, and emotions of the character they play.  Along the progression of their character they make choices that help define the direction their character develops.  One important aspect of how the player attaches to their character is the gear the character uses.  Are they dressed…

Guns blazing vs Sneak attack: the payoffs of playstyles 

People all play games a little differently; how a person plays a game is known as their playstyle. Their preference for how they approach encounters can speak volumes about their personality. There is something to be said about the thrill of going into a fight, guns blazing. The adrenaline rush of running into a dangerous…