GLHF: pt.6 – Toxicity

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are taking a look at how manners are being disregarded and players are being rude and disrespectful to each other.  If you like this article please feel free to check out the rest of the series: pt. 1:…

Cheater pt 3: Exploits

The act of cheating in games stems from the desire to get away with doing what one knows is against the rules.  While not always malicious, it is always for the player’s advantage through a deception or trick.  In my three part series Cheater (part 1, part 2), I am exploring the ways gaming culture has…

Playing while you wait: how mobile gaming is taking over our free time

Killing time origins When mobile games originated they were designed to occupy people’s attention for brief periods of time. A quick game of Snake here, an attempt at a high score in Tetris there, all in good fun and meant to entertain us when we were waiting in the doctor’s office, or for the next train. These games were…

Cheater pt 1: cheat codes

The act of cheating in games stems from the desire to get away with doing what one knows is against the rules.  While not always malicious, it is always for the player’s advantage through a deception or trick.  In my three part series Cheater, I will be exploring the ways gaming culture has altered the…

Guilds: leaders and charges

With the advent of MMORPGs such as World of Warcraft, the concept of player organizations has become an important part of gaming culture. As opposed to teams, which may be created for single matches, guilds serve as persistent organizations with hierarchy, leadership, and long-term objectives. Mobile games adoption of guilds Mobile games have adopted the guild…