GLHF – pt 10: What we’ve learned

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are taking a look back at the series and what I’ve learned from playing multiplayer games and the various communities. If you like this article please feel free to check out the rest of the series: In…

GLHF – pt 7: Honorably Growing Culture

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are taking a look at how honorable behavior is being developed in games, specifically the revamped honor system in League of Legends.  If you like this article please feel free to check out the rest of the…

GLHF: pt.6 – Toxicity

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are taking a look at how manners are being disregarded and players are being rude and disrespectful to each other.  If you like this article please feel free to check out the rest of the series: pt. 1:…

GLHF – pt. 2: Selfishness / Noncompetitive play

GLHF is a series that looks to better understand the dynamics of sportsmanship in video games, today we are starting with a brand of manners that falls somewhere in the middle, which offers us a glimpse at both how players have fun for themselves, and how at times that can cost their teammates and /…

Lucky Lark – pt 2: The Art of deception

I wrote about my inspiration for a traveling merchant character within Fallout 4 in my character article Lucky Lark – pt 1: The helpless & the raiders. In today’s article I’ll be discussing the development of my character Lark, and the process I went through in defining his playstyle. Perks Attack Dog – While Lark can seem like the selfish type,…

Cheater pt 1: cheat codes

The act of cheating in games stems from the desire to get away with doing what one knows is against the rules.  While not always malicious, it is always for the player’s advantage through a deception or trick.  In my three part series Cheater, I will be exploring the ways gaming culture has altered the…

Console vs mobile: a study of player engagement

Ever since video games moved from arcades to home consoles we have seen video games develop into the method of development and release which is similar to how board games are released, as a product.  However, with the advent of mobile gaming, specifically phone and tablet gaming, we have seen games return to a games as a…

How genres shape the impact of a game: Competition

Genres and what a game means to a player The use of genres to identify and categorize the content of different forms of art is nothing new, however the change in genre in games can have a massive impact on the gameplay experience.  The differences and defining points of genres within gaming have grown and…

The playthrough paradox: why we play games multiple times

What’s in a playthrough? A playthrough is considered starting a fresh game and completing the main objective or at least the critical path of progression.  For some, known as completionists, it is about finishing every single game task before reaching an end condition such as the final boss.  For others playthroughs are simply means of…

Binge gaming part 5: Stasis pod

How binge gaming can help a player In truth, binging on a game when life is at a low can be a saving grace; it can help you to continue feeling like you are growing as a person even though the world around you has forced you to feel small or powerless.  Since games are active pastimes, the…

Binge gaming part 1: staying in my room all day

Staying in my room all day I have devoted my life to working with games, I’ve worked as a video game developer for several years, and earned my Bachelor of Science degree in Game Design.  Yet while I was living at home with my parents, my father, with good intentions, expressed concern when one weekend he saw…

Reduction: how mobile can bridge the gap between casual and hardcore

A casual beginning At the advent of mobile games, the development community focused on simple games to entertain casual players interested in a momentary diversion. Marketed and developed as a casual form of video games; the expectation of mobile games was that they would be entertaining but not immersive. (Snake, on the Nokia 5110, featured simple graphics…