Lucky Lark – pt 1: The helpless & the raiders

I have been playing Fallout 4 ever since its release and have become obsessed with creating unique characters, as I tend to do with Bethesda games. Similar to my character builds in Skyrim: Pom Pom the Illusionist, Puck the Prospector,  Sandora the Shieldmaiden, Nicole the Traveling Merchant, & Bael the Thief, my Fallout 4 character builds will be exploring…

What it means to be Lucky in Fallout 4

What it means to be Lucky in Fallout 4 Of all the things one could consider themselves in the Fallout universe, intelligent, strong, agile, enduring, perceptive, and charismatic, the hardest thing to imagine one to be is lucky.  With the destruction of the war and the centuries of nuclear fallout wreaking havoc on the world and its…

Lucio: how going from an FPS to MOBA made him better

As I have written in the past, I love playing the support class in multiplayer games. You can read more about my views on the support class and MOBAs in my articles: Teemo Support: is support a class or a playstyle?, and Team Games: roles and respect. Something about providing protection and utility to a team fight is far…

Peaceful Tortoise vs War-hungry Hare: the pace of progress

In my first article about the mobile builder title Forge of Empires, Forge of Empires: progression and maintaining culture, I spoke to the capacity for the game to be played as a game of diplomacy.  In today’s article I will be discussing the lessons the game taught me about why a power would use war and…

Consumed by the Commonwealth: Resistance is futile

Resisting the fallout During my first full playthrough of Fallout 4, which you can read more about in my article The world that he wants: the aftermath of siding with Shaun, I focused on being a morally good character, but there is a disconnect that comes from trying to maintain a goody two shoes outlook…

Puck the Prospector – part 2: practice

I wrote about my inspiration for a character based off of the pickaxe in my character article Puck the Prospector -part 1: Inspiration.  In today’s article I expand upon the development of my character Puck, and the process I went through in defining his playstyle. I began with Puck’s playthrough, feeling liberated after playing with my pacifist character Pom…

The playthrough paradox: why we play games multiple times

What’s in a playthrough? A playthrough is considered starting a fresh game and completing the main objective or at least the critical path of progression.  For some, known as completionists, it is about finishing every single game task before reaching an end condition such as the final boss.  For others playthroughs are simply means of…

Lights, Camera, Dogmeat!: making Dogmeat the hero

A star is born Let’s be honest, Dogmeat is not a terribly efficient companion.  He’s kind of a bullet sponge, he certainly distracts the enemy, but beyond being a loud melee unit, albeit a charming one, he simply doesn’t do enough to make keeping him as your companion a worthwhile option. I’ll admit that I…

Reduction: how mobile can bridge the gap between casual and hardcore

A casual beginning At the advent of mobile games, the development community focused on simple games to entertain casual players interested in a momentary diversion. Marketed and developed as a casual form of video games; the expectation of mobile games was that they would be entertaining but not immersive. (Snake, on the Nokia 5110, featured simple graphics…

Turtling: the fearful, the arrogant, and the lucky

Within RTS games there is a strategy known as turtling; in which the player builds a formidable base and waits for their opponent’s assault.  The idea is that when the player has survived the onslaught of their opponent’s aggression the player can then easily counter attack while their enemy is busy rebuilding their army.  However,…