The Wolf Among Us: being brave and kind

In narrative games I typically try to steer more towards being kind and diplomatic, yet The Wolf Among Us makes it clear that being nice is a luxury the player cannot afford via a world with dire consequences for not getting to the truth in time. Its timed dialogue selection sequences force the player to be decisive…

The world that he wants: the aftermath of siding with Shaun

*Spoiler alert, this article contains descriptions of the events after completing the main story line in Fallout 4.*    A wandering lab coat My time in the Commonwealth took me in many directions.  To complete my first playthrough I focused on roleplaying as a scientist, curious about the science behind the things I encountered in…

The little AI probe that could: persistence in the face of failure

Within games, artificial intelligence opponents can teach us a lot about the folly of human behavior due to our emotions and a spiraling defeatist mindset. The computer only calculates the likelihood of victory, the risks involved, and always keeps their eye on the prize. This determination and commitment to their goal is astounding to observe….

Experimentation: gaining freedom from failure 

Experimentation is a core element of gameplay, it is what gets us from our skillset before a challenging level to what we are capable after completing it.  Failure grants us freedom if we can learn to see failure as we do in games; not as the end but as a new beginning.  Failure is an…